(Mirror Daily, United States) – Last week, Bungie announced that Destiny 2 would not have dedicated servers. After spicing a lot of debates, the studio has finally explained their decision in a detailed post written by Matt Segur, the lead of engineering on the game.
How does the company explain the lack of dedicated servers for Destiny 2?
He declared that Destiny 2 comes with a unique model of networking which is still undergoing thorough tests. However, this still does not explain the fact that dedicated servers are absent. Segur explained how Destiny 2 is different from Destiny 1, and what improvement they had brought.
All the activity in the game is hosted by one of the company’s servers, meaning that players will not encounter a host migration which might take place in the middle of their raids or missions. In Destiny 1, hosting was the job of the console, and the studio’s servers dealt only with scripts or mission logic. Destiny 2 uses a combination of peer-to-peer and client-server technology.
The company promises to be tough on cheaters
This is beneficial for players, as this peer-to-peer technology allows the game to move more quickly in all areas of the world. Some might say that Bungie adopted this approach to save costs, but Segur disagrees. He said the company had invested much in cloud servers, but a peer-to-peer approach still poses some risks on PC when it comes to cheating.
However, Segur is optimistic. He declared that they have improved their security strategies, and have spent quite a lot of time analyzing ways to deal with their community. They claim that they can detect any time your character suffers an ‘illicit’ change, and promises cheaters will have no easy life.
In the end, the post offered some vague information regarding the Destiny 2 beta, but nothing is clear yet. Bungie revealed no release date, or if it would include a PC version as well.
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