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Senua Is the Realest Game Character Ever Created

March 18, 2016 By Tara Hamilton Leave a Comment

"Senua from Hellblade"

Senua is the realest game character ever created, and the details are simply fascinating.

(Mirror Daily, United States) – Ninja Theory, the producers of Devil May Cry, are working on the development of a new, revolutionizing video game. Hellblade is a turning stone in the gaming industry, and Senua is the realest game character ever created.

By using the incredible power of Unreal Engine IV and state of the art graphics, Ninja Theory is writing video game history. Senua is the realest game character ever created, mostly because every movement of the virtual rendering from an eye twitch to a full-on sword attack were recorded with a live actress.

With a team of only sixteen people, Ninja Theory managed in only six weeks to go from project to results. Their idea was of creating a character so complex that it felt real. Senua, who suffers from psychosis, can be seen talking to the voices inside her head, crying, twitching and screaming. And it’s like watching a movie, not a game sequence.

“You can’t put it into words, the moment when you look into the eyes of the one who is supposed to reassure you, and make you feel safe. It only takes an instant. Fear swallows you before you even have a chance to make sense of it. And darkness becomes a part of who you are.”

This is how Ninja Theory decided to introduce Senua to the public. And the trailer is as emotional as a game trailer never was. But the stunning cinematics reveal graphics that were never seen in a video game before, and the main character seems to make you want to hear more of her story.

Senua is a Celtic warrior. Because of the horrors she has seen and experienced on the battlefield, she developed profound trauma that ultimately took her mind and transformed into full psychosis. Bur Senua is the realest game character ever created so don’t expect flashy cinematics with deep psychological impact.

But the most impressive thing about the game is that the team made us of advanced motion-capture technology in order to render the exact moves of a live actress. Senua is the virtual copy of a woman whose lip trembles in despair and whose eyes glisten while holding back tears of rage.

The innovation stands in the fact that the game developers didn’t record the movements and facial features of a person and then used them to generate a virtual character. But rather they used new high-tech to create the character first and then link the actress with her virtual copy and insert all of the motion and voice features live.

Senua is the realest game character ever created, and you can see why in the video embedded below.

Image source: www.flickr.com

Filed Under: Tech & Science Tagged With: Hellblade, Ninja Theory, Senua, Unreal Engine IV

Remake for Metal Gear Solid Was Cancelled

March 7, 2016 By Matthew Slotkin Leave a Comment

"Metal Gear Phantom Pain screenshot"

Fans have been waiting for a Metal Gear Solid remake for a long time.

(Mirror Daily, United States) – It looked promising; it sounded like a dream come true, but, as all independent projects, it depended on someone else, and that killed it. The remake for Metal Gear Solid was cancelled, probably due to copyright infringements.

According to the Facebook page of the person, or team, behind the independent remake of the original action adventure third-person stealth-based game, Shadow Moses, the project has been cancelled due to “reasons beyond their control”.

Shadow Moses did not go into further details, but it may be that Konami threatened them with a lawsuit seeing as the company own the rights to the game. Of course, this is just a speculation since neither of the two released any other statements.

Even if Shadow Moses did a remake using Unreal Engine IV and released it for free, it’s highly possible that Konami did not want anybody else interfering with their project. Or, and that is just a supposition, maybe the game developer is already planning a proper remake.

A couple of days ago, the independent developer that goes by the name of Shadow Moses posted a status update in which they promised to deliver other exciting news pretty soon.

The comment section was filled with people saying things like

“At this point, I’ll just wait as a person who’s eagerly waited only to be disappointed. I’m no longer vested in the success or failure. I’m just done with metal gear, and that really hurts to say.”

Some fans were disappointed, some were enraged, as the one quoted above, but there was a feeling of underlying hope in the few hundred comments that the post got in a day or so after it was published.

Some hopeless optimists were dreaming of a plot twist in which the “cancellation” announcement was just a way for them to announce that the remake was finished.

“We canceled the project because there is no project. We finished a few days ago. I wish.”

But most of the comments were centered on the idea that Konami discovered the work Shadow Moses was doing and proposed a collaboration.

“Great! Hope you are getting partnered up with Konami, and they are going to sponsor you and let you create this!!!”

In the end, Metal Gear fans are only left with hope. All they can do is wait for an announcement. And as the independent remake for Metal Gear Solid was cancelled, maybe there will be an official one.

In the meantime, you can check out the trailer below. Maybe the bright part of the comment section was right, and Konami did propose a partnership, because according to the footage, Shadow Moses knew what he was doing.

Image source: YouTube

Filed Under: Tech & Science Tagged With: Konami, Metal Gear Solid, Metal Gear Solid Remake, Metal Gear Solid remake on Unreal Engine, Shadow Moses, Unreal Engine IV

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