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Sexy Schoolgirls Danced at the Xbox Party

March 24, 2016 By Ryan Harris Leave a Comment

"Sexy schoolgirls danced at the Xbox party"

Pictures of the sexy schoolgirls flooded the Twiterverse

(Mirror Daily, United States) – There are still plenty of booth babes at gaming conventions. Even at Comic Cons, the skimpy dressed women wondered around cosplayers handing out flyers and being the object of attention of a lot of hungry-eyed teens. But Thursday night, sexy schoolgirls danced at the Xbox party and women in the gaming industry were enraged.

The San Francisco Conference of Game Developers was filled with notable moments. The Witcher 3 won best game; Her Story dominated on an assortment of categories and sexy schoolgirls danced at the Xbox party.

The young, beautiful women reminded the attendees of booth girls. With small, tight tops that resembled more a bra than a blouse, fishnet stockings and plaid skirts that some people present at the party described as being “a wider belt” on their Twitter accounts, the girls danced the night away.

But the girls’ presence was not as entertaining as some thought. Watchdogs, attendees and some company officials were outraged by the party planner’s idea of a good time. According to some of Microsoft’s top names, the sexy schoolgirls managed to undermine all of the company’s work in providing women equal chances in the tech field.

At first, Microsoft did not give any details about the person who hired the sexy schoolgirls. Even the head of games marketing at Xbox, Aaron Greenberg had no idea what the party would look like and what the nature of the entertainment was.

After seeing the girls dancing in their skimpy outfits, Greenberg tweeted

“Very disappointed to see this, going to follow up with team.”

In the meantime, Microsoft took full responsibility for the incident and issued a formal apology.

“It was unequivocally wrong and will not be tolerated. I know we disappointed many people […] We must ensure that diversity and inclusion are central to our everyday business and core value. We will do better in the future.”

But the damage is already done. Women who made a name for themselves in the gaming world like Brianna Wu, co-founder of Giant Spacekat and Kamina Vincent expressed their disappointment with Microsoft on their Twitter accounts. The latter used the occasion to explain why she prefers PlayStation over Xbox.

The company is actively engaged in trying to offer equal opportunities to women in the business. They even held a lunch themed “Women in Games” at the same conference where the sexy schoolgirls danced at the Xbox party.

We still don’t know who was responsible for the offensive entertainment, but it’s pretty obvious that they already danced their way out of Microsoft after this little stunt.

Image source: Twitter

Filed Under: Tech & Science Tagged With: game developer conference, Microsoft, San Francisco Conference, sexy schoolgirls, sexy schoolgirls at the Xbox party, Xbox, Xbox party

The Gaming Industry Takes the Next Step: Virtual Reality Head Gears

March 5, 2015 By Ryan Harris Leave a Comment

VR

At a Game Developer Conference in San Francisco, several producers of head gears (Sony and Oculus, which is a Facebook subsidiary, among them) explored the future of virtual reality. After long years of anticipation, we might have reached the point where the technology is advanced enough to get close to simulating real-life effects. During this conference, Sony launched a new prototype of “Morpheus”, a virtual reality-generating head gear, whose form for consumers will be ready in the early months of 2016. The gadget, whose prospective price is yet unknown, is built to connect to Play Station 4 video game consoles. HTC also announced that they will release a Vive virtual reality head gear by the end of 2015, and Oculus chief technology officer John Carmack disclosed that his company, along with Samsung, is finishing work on a similar device, about to be launched before the end of the year.

Great expectations surround the era of real life simulators, and game designers and producers are not afraid to dream. Scott Steinberg, chief of video game consulting firm TechSavvy Global, declared that the new headsets need very well-designed games, “that help show off the power of the hardware”, in order to improve the overall experience of virtual reality. It is not just about the possibility of enjoying the new technology; it is also about the quality of the games and about the entertainment they provide. In the view of Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, the goal of VR gears is to “deliver a real sense of presence to players”. According to Carmack, who before working for Oculus, was the co-founder of ID Software and one of the pioneers of three-dimensional computer gaming, sees the real stake of virtual reality devices as something larger than just gaming. He can easily imagine “a world with a billion people using virtual reality headsets”.

There are difficulties, of course, in adapting to this new technology (for instance many people get nauseous), but producers hope to overcome them with time, by improving the devices. Sony has already improved its Morpheus gear in terms of image-quality, eliminating blur and increasing speed.

MindMaze, a start-up founded by Tej Tadi, promoted another headset device, MindLeap, with sensors for thought-powered play. Tej Tadi says that the player’s emotions and particularities of feeling, perception and movement will be incorporated and replicated by the device “so you really believe you are in the virtual world”. Some veterans of the gaming industry, like the executive director of the International Game Developers Association, Kate Edwards, are still skeptical about the outcomes of the new branch and consider that the content of the games will make the difference.

image source: malaymail

 

Filed Under: IT & Diversified Sector, Tech & Science Tagged With: game developer conference, virtual reality headsets

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